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AI Competition · 2026

AI in Games Contest 2026

AI in Games Contest 2026 invites participants to design intelligent agents capable of strategic decision-making, adaptation and autonomous competition in the Commander game environment.

Contest Information

Competition Date
Pending

The official competition date and schedule will be announced soon.

Venue
Pending

Detailed venue information will be published once confirmed.

Registration
Pending

Registration procedures and submission instructions will be announced soon.

About the Contest

The contest is based on Commander, a real-time strategy environment with turn-based tactical elements. The game is played on a hexagonal map in which players expand territory, occupy strategic locations, accumulate forces and attempt to locate and capture their opponents' headquarters.

Participants do not directly control the game. Instead, each team develops an autonomous intelligent agent that observes information available within its own field of vision and makes decisions during each game step.

The Challenge

Successful agents must combine strategic expansion, resource management, navigation, defence and decision-making under incomplete information.

Strategic Decision-Making

Decide when and where to expand, defend territory, move forces and engage opponents.

Partial Observation

Agents can only use information visible from their own controlled areas, requiring decisions under uncertainty.

Autonomous Competition

Once a match begins, intelligent agents independently interact with the game environment through the provided interfaces.

AI Training & Evaluation

Participants may develop rule-based agents or use machine-learning and reinforcement-learning approaches.

How to Get Started

Download Commander II Download and fully extract the Commander II desktop package on a Windows x64 computer.
Run the Example Match Use the included sample agents to verify that the local game environment is working correctly.
Develop Your AI Agent Create an autonomous agent using Lua or Python and implement your own decision-making strategy.
Test and Evaluate Use single-match mode for debugging and automated evaluation for repeated matches and strategy comparison.
Improve and Train Advanced participants may use the provided training API and reinforcement learning examples to develop more sophisticated agents.

Commander AI Platform

The contest platform provides the tools required for agent development, testing, evaluation and AI training.

Single Match Run matches between multiple agents for testing, debugging and observation.
Automated Evaluation Run repeated matches and collect wins, draws and execution results.
Lua & Python Develop competition agents using either Lua or Python.
Training API Interact with a step-based environment designed for AI training.
Reinforcement Learning Example workflows include DQN, MaskablePPO and self-play training.
Logs & Replays Review match logs, evaluation results and game recordings during development.

Game Overview

Game Environment Strategic competition on a hexagonal-grid map.
Player Objective Expand territory, accumulate forces and capture opponents' headquarters.
Information Agents operate under limited visibility and may only use information available within their own field of vision.
Agent Languages Lua and Python.
Development Rule-based strategies, search algorithms, machine learning and reinforcement learning approaches may be developed using the provided interfaces.
Evaluation Agents can be tested through individual matches and repeated automated evaluations before the competition.

AI Development & Training

Agent Development

The platform includes example agents demonstrating basic exploration, greedy expansion and path-finding strategies.

Participants can build upon these examples and introduce defence, force allocation, target prioritisation, historical state, opponent modelling and AI-based decision systems.

Model Training

The training environment provides observations, legal-action masks, rewards and episode termination information through a dedicated Python training interface.

Example training workflows include DQN, MaskablePPO and two-agent self-play.

Downloads

Contest software, technical documentation and additional materials will be published here as they become available.

Commander II – Desktop Version

Contest platform package · Windows x64

Download
More contest materials are coming soon.
Additional documentation, development resources and competition-related files will be added to this section when available.

System Requirements

The current Commander II desktop package is designed for Windows x64. Participants should fully extract the package to a writable local directory before running the application.

Windows systems may require .NET Framework 4.6.2 or later and Microsoft Edge WebView2 Runtime. These components are normally available on current Windows 10 and Windows 11 systems.

Further Information

The competition date, venue and registration procedure are currently being finalised. Updated information will be published on this page once confirmed. Participants are encouraged to check this page regularly for the latest announcements and additional contest materials.

AI in Games Contest 2026 · Information on this page is subject to further updates by the organising committee.